Naval Ops Series/Naval Ops: Warship Gunner/Technology Level
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R&D
Tech Research Cost Breakdown
| Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | Lv14 | Lv15 | Lv16 | Lv17 | Lv18 | Lv19 | Lv20 | Lv21 | Lv22 | Lv23 | Lv24 | Lv25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10000 | 12500 | 15500 | 19000 | 23000 | 27500 | 32500 | 38000 | 44000 | 50500 | 57500 | 65000 | 73000 | 81500 | 90500 | 100000 | 110000 | 122500 | 137500 | 155000 | 175000 | 200000 | 230000 | 280000 | 350000 |
| Lv26 | Lv27 | Lv28 | Lv29 | Lv30 |
|---|---|---|---|---|
| 450000 | 600000 | 800000 | 1100000 | 1500000 |
Permanent Research Effects
- Lv10 Material Tech, Lv20 Armaments Tech, Lv10 Electronics Tech: Cannon fires special anti-air shell in Intercept mode
- Ship Durability & Bridge Command Upgrade
- Lv6 Electronics Tech: Permanent increase of ship durability and bridge command stats
- Lv11 Electronics Tech: Permanent increase of ship durability and bridge command stats
- Lv16 Electronics Tech: Permanent increase of ship durability and bridge command stats
- Lv21 Electronics Tech: Permanent increase of ship durability and bridge command stats
