Brave Saga 2/Game System

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Combat

  • General gameplay flow: Player and Enemy units take turns taking actions depending on the order of the units listed on the Turn Bar, located to the right side of the screen. Some units have a shorter Wait time compared to others, allowing them to return to action quicker.

Movement

Travel around the map. There are 3 types of movement methods assigned to units:

  • Walk: grounded, can only climb up 1 height level at once.
  • Leap: grounded, can climb up 2 height levels at once.
  • Flight: no movement restrictions, but will always be treated as being at 1 height level higher than the block they are on.

Attack

Deal damage to enemies with a variety of attacks. Each attack has their own damage amount, property, range, element, accuracy bonus, critical bonus, and cost. All attacks in this game can be used pre- or post-movement.

  • Direction:
    • All units in the game are capable of changing the direction that they face. A player unit is capable of changing their direction at all times during their turn, even after they have taken an action (choosing the direction will then properly end their turn), with attacking being the only exception (ending their turn immediately). Attacking an opponent will automatically change a unit's direction towards the target.
    • Attacking enemies from their North-Northwest-Northeast side is not recommended: accuracy is low, along with a 100% probability of getting counterattacked.
    • Attacking enemies from their East and West sides still result in a counterattack, but the attacker's accuracy rises by 25%.
    • Attacking enemies from their Southeast-Southwest sides will reduce the probability of a counterattack.
    • Attacking enemies from their South side is the most recommended tactic: +50% accuracy, and counterattacks will not happen.
    • Of course, the same applies when enemy units attack player units.
  • Height:
    • Some units' attacks can only damage enemies on a certain height level relative to that unit.
    • Flight-capable units will always be at one height level higher than the block that they are positioned on. For example, a flight-capable unit on a height level 1 block will be treated as if they are at height level 2, and if it has an attack which can only damage enemies on the same height level as itself, the flight-capable unit positioned on a height level 1 block will only be able to damage grounded enemies standing on a height level 2 block.
  • Element:
    • Nearly every unit in the game, along with various attacks, are assigned to a specific element. An attack assigned to a certain element will be effective against a unit bearing another certain element.
    • Element list:
      • Fire (Red) - weak against Water attacks
      • Water (Blue) - weak against Earth attacks
      • Earth (Brown) - weak against Wind attacks
      • Wind (Green) - weak against Fire attacks
      • Light (Yellow) - weak against Darkness attacks
      • Darkness (Black) - weak against Light attacks
    • Of course, elementless units are not affected by this system.
  • Status Effects:
    • Some attacks come with status effects that can affect the opponent in various ways.
    • Status effect list:
      • Poison Rust (毒さび): reduces HP with each turn.
      • Sleep (眠り): incapable of taking action for several turns.
      • Confuse (混乱): unit goes haywire and takes action by itself for several turns.
      • Paralyze (麻痺): unit can only move, use Guts commands (except for Guts Attacks), or end their turn for several turns.
      • Attack Down (攻撃力ダウン): damage reduced for several turns.
      • Defense Down (防御力ダウン): defense reduced for several turns.
  • Combination Attacks

As long as the participating units are both deployed on the map, and both have the required EP, the combination attack can be initiated anywhere on the map, without the need for the participators to be in close proximity of each other. All combination attacks can only be triggered by one of the participants however.

Special Commands

  • Heal

Select units can use the Heal command to restore HP for a single ally. The fixed healing range is 2. Using this command will only remove the unit's ability to move for the turn.

  • Extinguish

Select units can use the Extinguish command to take out fires. Only usable on certain maps with fires. Using this command will only remove the unit's ability to move for the turn.

  • Drill

Select units can use the Drill command to push back an adjacent enemy into the tile behind. The pushed enemy will lose 10% HP and automatically face its back to the Drill user, allowing for a chance to attack. Using this command will only remove the unit's ability to move for the turn. However, the command will not work at all if another unit or an obstacle is behind the target.

Guts

When the unit's Guts Meter is full, the unit will be capable of using its Guts commands, which includes Guts Attacks. Bearing a full Guts Meter when shot down will also revive a unit to a fraction of their max HP, at the cost of their Guts Meter returning to 0.
Ways to increase the Guts Meter:

  • End a turn without taking any action.
  • Perform a Critical attack.
  • Sustain damage.
  • Pass 1 turn.

Transform

With a full Guts Meter, a unit with the Transform ability will be able to transform into a different form. HP and EP are replenished.

Combine

With a full Guts Meter, component units with the Combine ability will be able to combine into a combiner unit, with full HP and EP. Separation after combining is not possible. All of the component units must be present on the map in order for the combiner to be formed, but only one unit is required to have a full Guts Meter to initiate the combination.

Since there are units who "combine" by themselves, those units' Combine command is essentially just a fancy Transform command.

Standby

End a unit's turn. The turn will then properly end after a direction is chosen for the unit.

System

Game settings such as mid-game saving.

Counterattack Commands

  • Normal Attack: counterattack with a normal attack which satisfies required conditions (range, EP cost, height).
  • Defend: defend against an attack.
  • Evade: evade an attack.
  • Special Defense: units equipped with a Special Defense ability can perform a Special Defense to reduce damage taken, at the cost of EP.
  • Guts: units with a Guts Attack can also use it to counterattack.

Laboratory

The game's intermission.

Command Room

Characters discuss about the recent stages.

  • Initially, Shizuma, Manami, Ronron, and Nanako will be present to converse with Shunpei when he enters the room. After Main Scenario 32, Shunpei will also bring Hiro with him. After Main Scenario 34, Hiromi will also be present.

Data Room

Displays statistics for your entire team.

Weapon Modification Room

Upgrade attacks for your units. The maximum upgrade level is 5. Upgrading certain attacks to a certain level will unlock new attacks for certain units. Guts Attacks cannot be upgraded however.

Maintenance Room

Distribute Damage, Defense, Accuracy and Evasion points for Baan and Sperion.

Main Computer

Save and Load.

Library

Check out unit & character info, event animations, setting art, and music.

System

Game settings.

Launch Gate

Head to the world map to select the next scenario.