| Skill | Japanese | PP Cost | Description | 
|  | 
| Tipsy | ほろ酔い | 60/180 | Increases starting Power by 5/10. | 
| Morale | 気分高揚 | 140 | Every turn, Power increases by 3. | 
| Shotgunning | 張り付き | 180/320 | Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and team attacks. | 
| Hit & Away | ヒット&アウェイ | 350 | Unit can move after attacking if it attacks an enemy without moving. | 
| Support Attack | 援護攻撃 | 160/200/240/280 | A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage. | 
| Support Defense | 援護防御 | 160/240/320/400 | Can defend an adjacent allied unit in the same terrain from an oncoming attack. | 
| Assist Boost | 支援強化 | 150/300 | Increases damage of team attacks by 10%/20%. | 
| Combo Attack | 連携攻撃 | 150 | Unit's support attack is guaranteed to be a critical hit. Does not affect team attacks. | 
| Instinct | 気合避け | 50/(+15 each rank) | Increases Accuracy and Evasion rates as HP decreases. Levels up to 9. | 
| Prevail | 底力 | 50/(+15 each rank) | Increases Defense and Critical rate as HP decreases. Levels up to 9. | 
| Random Dodge | 嘘避け | 100/150 | Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy. | 
| Grazing | かすり | 140/220 | Reduces damage taken while Grazing by 50%/75%. | 
| Pattern Type | パターン化 | 160/200/240 | Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat. | 
| Cut Back | 切り返し | 130/370 | Reduces danmaku Defense/Evasion penalties by 30%/50%. | 
| Blocking | ブロッキング | 180/270/360 | Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat. | 
| Unfocused Movement | 高速移動 | 180 | Increases Unfocused Move by 1. | 
| Focused Movement | 低速移動 | 180 | Increases Focused Move by 1. | 
| P-Damage | P回収(被弾) | 60 | Increases Power by 2 when unit takes damage. | 
| P-Hit | P回収(命中) | 60 | Increases Power by 1 when unit successfully lands a hit on an enemy. | 
| P-Evade | P回収(回避) | 90 | Increases Power by 1 when unit successfully evades an attack. | 
| P-Defeat | P回収(撃破) | 80 | Increases Power by 1 when an enemy unit is defeated. | 
| Guard | ガード | 180/360 | At 130 Power, reduces damage taken by 10%/20%. | 
| Predict | 見切り | 140/320 | At 130 Power, increases Hit and Evasion stats by 20/35. | 
| Belief | 信念 | 140/320 | At 130 Power, increases Melee and Shooting stats by 10/25, and Critical rates by 10%/15%. | 
| Diligence | 克己 | 250/300 | At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image by 10%/15%. | 
| Extend | エクステンド | 250/400 | At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage. | 
| Ignore Distance | 距離補正無視 | 140 | Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher. | 
| Ignore Size | サイズ差補正無視 | 270 | Ignores accuracy and damage penalties when attacking an enemy of larger Size. | 
| Break Power Limit | パワー限界突破 | 240 | Raises unit's Power limit to 170. | 
| MP Save | 霊力節約 | 190 | Reduces MP costs by 20%. | 
| Ammo Save | 弾数節約 | 190 | Increases Weapon Ammo capacity by 50% (rounds up). | 
| SP Up | 精神上昇 | 30/(+50 each rank) | Increases max SP by 5 per level. |