| Skill | Japanese | PP Cost | Description | 
|  | 
| Tipsy | ほろ酔い | 60/180 | Increases starting Power equal to 5 x skill level. | 
| Morale | 気分高揚 | 140 | Grants +3 Power at the beginning of each turn. | 
| Shotgunning | 張り付き | 180/320 | When adjacent to the enemy, grants +10/20% to final damage of RNG weapons. Does not apply when using support or assist attacks. | 
| Hit & Run | ヒット&アウェイ | 350 | Unit can move after their attack if they did not move prior to attacking. | 
| Support Attack | 援護攻撃 | 160/200/240/280 | Allows unit to perform a support attack for an adjacent ally if they haven't already acted this turn. | 
| Support Defense | 援護防御 | 160/240/320/400 | Allows unit to perform a support defense for adjacent allies under attack. | 
| Enhanced Assist | 支援強化 | 150/300 | Increases the damage of unit's assist attacks. Effect increases with skill level. | 
| Coordination | 連携攻撃 | 150 | Unit's support attacks are guaranteed to be critical hits. Does not apply to assist attacks. | 
| Instinct | 気合避け | 50/65/80/95/110/125/140/155/170 | Increases accuracy and evasion rates as unit's HP decreases. Effect increases with skill level. 
| Remaining HP (%) | Skill Level |  
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |  
| 100 |  |  |  |  |  |  |  |  |  |  
| 90 |  |  |  |  |  |  |  |  | 3 |  
| 80 |  |  |  |  |  |  |  | 4 | 7 |  
| 70 |  |  |  |  |  |  | 5 | 8 | 11 |  
| 60 |  |  |  |  |  | 6 | 9 | 12 | 15 |  
| 50 |  |  |  |  | 7 | 10 | 13 | 16 | 19 |  
| 40 |  |  |  | 8 | 11 | 14 | 17 | 20 | 23 |  
| 30 |  |  | 9 | 12 | 15 | 18 | 21 | 24 | 27 |  
| 20 |  | 10 | 13 | 16 | 19 | 22 | 25 | 28 | 31 |  
| 10 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 |  | 
| Prevail | 底力 | 50/65/80/95/110/125/140/155/170 | Increases defense and critical rate as unit's HP decreases. Effect increases with skill level. 
| Remaining HP (%) | Skill Level |  
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |  
| 100 |  |  |  |  |  |  |  |  |  |  
| 90 |  |  |  |  |  |  |  |  | 9 |  
| 80 |  |  |  |  |  |  |  | 9 | 11 |  
| 70 |  |  |  |  |  |  | 9 | 12 | 14 |  
| 60 |  |  |  |  |  | 9 | 13 | 16 | 18 |  
| 50 |  |  |  |  | 9 | 14 | 18 | 21 | 23 |  
| 40 |  |  |  | 9 | 15 | 20 | 24 | 27 | 23 |  
| 30 |  |  | 9 | 16 | 22 | 27 | 31 | 34 | 36 |  
| 20 |  | 9 | 17 | 24 | 30 | 35 | 39 | 42 | 44 |  
| 10 | 9 | 18 | 26 | 33 | 39 | 44 | 48 | 51 | 53 |  | 
| Random Dodge | 嘘避け | 100/150 | If unit's SKL is lower than the enemy's, grants +10% evasion rate per skill level. | 
| Streaming | かすり | 140/220 | Reduces damage taken while grazing. At skill level 1, grants -50% graze damage., At skill level 2, grants -75% graze damage. | 
| Pattern Type | パターン化 | 160/200/240 | Chance to activate Counter when counterattacking. Activation rate increases based on skill level and difference in SKL. 
| Skill Level | Formula |  
| 1 | [Skill stat difference] +10 |  
| 2 | [Skill stat difference] x1.15 +20 |  
| 3 | [Skill stat difference] x1.3 +30 |  | 
| Cut Back | 切り返し | 130/370 | Reduces danmaku defense and evasion penalties by 30%. (50% reduction at level 2) | 
| Blocking | ブロッキング | 180/270/360 | Chance to activate Parry if unit wields a weapon, and Shield Defense if unit wields a shield. Activation rates increase based on skill level and difference in SKL. 
| Skill Level | Formula |  
| 1 | [Skill stat difference] +20 |  
| 2 | [Skill stat difference] x1.2 +30 |  
| 3 | [Skill stat difference] x1.4 +40 |  | 
| Unfocused Movement | 高速移動 | 180 | Grants +1 Move when unfocused. | 
| Focused Movement | 低速移動 | 180 | Grants +1 Move when focused. | 
| P-Damaged | P回収(被弾) | 60 | Grants +2 Power gained when unit takes damage from an attack. | 
| P-Hit | P回収(命中) | 60 | Grants +1 Power gained when unit hits an enemy with an attack. | 
| P-Evade | P回収(回避) | 90 | Grants +1 Power gained when unit evades or grazes an attack. | 
| P-Defeat | P回収(撃破) | 80 | Grants +1 Power gained when an allied unit defeats an enemy. | 
| Guard | ガード | 180/360 | At 130+ Power, grants -10% damage taken from attacks. (-20% at level 2) | 
| Predict | 見切り | 140/320 | At 130+ Power, increases ACC and EVD by +20. (+35 at level 2) | 
| Belief | 信念 | 140/320 | At 130+ Power, grants +10 CQB and RNG. Also grants +10% critical rate. (+20 and +15% at level 2) | 
| Diligence | 克己 | 250/300 | At 130+ Power, grants +10% to activation rates of Parry, Shield Defense, Counter, and Afterimage. (+15% at level 2) | 
| Extend | エクステンド | 250/400 | At 150+ Power, unit recovers 20% (or 20, whichever is higher) SP. Recovers 33% or 30 at level 2. Activates only once per stage. | 
| Ignore Distance | 距離補正無視 | 140 | Nullifies penalties to damage and accuracy rate when attacking from 6 or more spaces away. | 
| Ignore Size | サイズ差補正無視 | 270 | Nullifies penalty to damage dealt due to difference in size. | 
| Break Power Limit | パワー限界突破 | 240 | Increases unit's maximum Power to 170. | 
| MP Save | 霊力節約 | 190 | Grants -20% MP cost. | 
| Ammo Save | 弾数節約 | 190 | Increases unit's max Ammo count by x1.5. (Effect rounds up) | 
| SP Up | 精神上昇 | 30/80/130/180/230/280/330/380/430 | Increases max SP by +5 per skill level. |