Namco × Capcom/Flow Chart
Those in Black join your team.
Those in Yellow are available for that stage, then leave.
Those in Blue have special requirements. Check the Secrets page for more details.
Those in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Those in Green are upgrades for units already in your party.
One thing to be noted about Namco × Capcom's game progression is that free deployment stages are scarce; you will be spending most of the game playing with forced deployment characters per stage only. This may just seem like much of the cast being treated like Spot Participation characters, but in fact Character Acquisition is still present in this game, in how characters who join the team, despite probably not getting deployed for the stages to come, can still have their stats checked and be equipped with items in the intermission.
Story
| プロローグ1:ゆらぎの街のアリス Prologue 1: Arisu of the Wavering Town | |
| Victory Condition: Defeat all enemies. Defeat Condition: Reiji Arisu & Xiaomu are defeated. Initial Deployment:
After defeating all Kamaitachi Sou units:
After Juni and Juli act:
Enemy Units:
After defeating all Kamaitachi - Sou units:
After Shion & M.O.M.O. and KOS-MOS act:
Unit Acquisition:
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| プロローグ2:宿命の物語 Prologue 2: A Tale of Destiny | |
| Victory Condition: Defeat all enemies. Defeat Condition: Stahn & Rutee are defeated. Initial Deployment:
After the first battle:
After the Blue Knights act:
3 units remain after the Blue Knights' arrival:
Enemy Units:
After the first battle:
3 enemies remain after the Black Slimes' arrival:
3 units remain after the Blue Knights' arrival:
Note: Joka retreats when below 50% HP. Unit Acquisition:
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| プロローグ3:戦国の用心棒 Prologue 3: The Sengoku Bodyguard | |
| Victory Condition: Defeat all enemies. Defeat Condition: All allies defeated. Initial Deployment:
1 Spear Skeleton defeated or Yoshitsune attacked:
After Benkei battles:
11 actions taken:
Enemy Units:
1 Spear Skeleton defeated or Yoshitsune attacked:
After Benkei battles:
Unit Acquisition:
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| プロローグ4:Ghouls & Ghosts Prologue 4: Ghouls & Ghosts | |
| Victory Condition: Defeat all enemies. (The stage is cleared when there are 2 or fewer enemies remaining) Defeat Condition: Valkyrie is defeated. Initial Deployment:
6 enemies remain after enemy reinforcements:
Enemy Units:
2 enemies defeated:
Unit Acquisition:
| |
| プロローグ5:Gun Shot! Prologue 5: Gun Shot! | |
| Victory Condition: Defeat all enemies. Defeat Condition: Hsien-Ko & Fongling are defeated. Initial Deployment:
1 enemy defeated:
4 actions after Lord Raptor's arrival:
Enemy Units:
7 actions after Bruce & Regina's arrival"
4 actions after Lord Raptor's arrival:
Unit Acquisition:
| |
| 第1話 :何気ない街角に、突然の嵐 Scenario 1: A Sudden Storm on an Ordinary Street Corner | |
| Victory Condition: Defeat all enemies. Defeat Condition: 1. All allies defeated. 2. King & Felicia or Bravoman & Wonder Momo are defeated. Initial Deployment:
1 enemy defeated:
After King & Felicia and Bravoman and Wonder Momo act:
5 actions taken after Joka's arrival:
Enemy Units:
1 enemy defeated:
After King & Felicia and Bravoman and Wonder Momo act:
4 actions taken after Sakura & Karin's arrival:
Note: Joka retreats when below 50% HP. Unit Acquisition:
| |
| 第2話 :集う超絶倫人たち Scenario 2: The Super-Powered Humans Gather | |
| Victory Condition: Defeat all enemies. Defeat Condition: Bruce & Regina are defeated Initial Deployment:
After defeating 2 enemies:
After 9 actions are taken after Black Bravo's arrival:
Enemy Units:
After defeating 2 enemies:
Black Bravo defeated:
Unit Acquisition:
| |
| 第3話 :燃えろ!ジャスティス学園 Scenario 3: Burn! Justice Academy | |
| Victory Condition: 1. Defeat all enemies. 2. Defeat Janga. Defeat Condition: Sakura Kasugano & Karin Kanzuki are defeated. Initial Deployment:
After defeating 1 enemy:
After dealing damage to Janga:
Enemy Units:
After defeating 1 enemy:
After dealing damage to Janga:
Unit Acquisition:
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| 第4話:“10年前”の女 Scenario 4: The Woman from "10 Years Ago" | |
| Victory Condition: 1. Defeat all enemies. 2. Defeat ???. Defeat Condition: 1. All allies defeated. 2. Reiji Arisu & Xiaomu are defeated. Initial Deployment:
After Juni or Juri are defeated or Cammy battles:
After 13 actions are taken after the first round of reinforcements arrive:
Enemy Units:
After Juni or Juri are defeated or Cammy battles:
After 13 actions are taken after the first round of reinforcements arrive:
Unit Acquisition:
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| 第5話:悪魔の遺伝子 Scenario 5: The Devil's Gene | |
| Victory Condition: Defeat all enemies. Defeat Condition: 1. All allies defeated. 2. Jin Kazama is defeated. Initial Deployment:
3 enemies remain:
Enemy Units:
3 enemies remain:
4 enemies remain:
Unit Acquisition:
| |
| 第6話:クロノアヒーローズ Scenario 6: Klonoa Heroes | |
| Victory Condition: Defeat all enemies. Defeat Condition: 1. Klonoa & Gantz are defeated. 2. Klonoa & Gantz or Reiji Arisu & Xiaomu are defeated. 3. Reiji Arisu & Xiaomu are defeated. Initial Deployment:
Janga battles:
Enemy Units:
1 enemy defeated or 10 actions taken:
Janga's HP falls below 50%:
Unit Acquisition:
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| 第7話:“反逆者”と呼ばれた男 Scenario 7: The Man Called "Rebel" | |
| Victory Condition: Defeat all enemies. (The stage ends when Joka is defeated.) Defeat Condition: Kurino Sandra & Sabine are defeated. Initial Deployment:
1 enemy defeated or Joka battles:
6 actions taken:
Enemy Units:
1 enemy defeated or Joka battles:
6 actions taken:
Unit Acquisition:
| |
| 第8話:VAMPIRE Scenario 8: VAMPIRE | |
| Victory Condition: Defeat all enemies. Defeat Condition: Chun-Li is defeated. Initial Deployment:
2 enemies defeated:
Raptor takes damage or 10 actions taken:
Enemy Units:
3 enemies remain:
Raptor takes damage or 10 actions taken:
Unit Acquisition:
| |
| 第9話:我は拳を極めし者なり Scenario 9: I Am the Master of the Fist | |
| Victory Condition: Defeat all enemies. Defeat Condition: Ryu is defeated. Initial Deployment:
9 actions taken after the Skeletons arrive:
Enemy Units:
Akuma's HP falls below 70%:
Akuma defeated or 16 actions taken after your team's arrival:
Unit Acquisition:
| |
| 第10話:地獄の沙汰も銭しだい Scenario 10: Even Hell Depends On Money | |
| Victory Condition: Defeat all enemies. Defeat Condition: Reiji Arisu & Xiaomu are defeated. Initial Deployment:
17 actions taken after Saya's arrival:
Enemy Units:
3 enemies remain or Red Arremer Joker falls below 80% HP:
5 enemies remain or Red Arremer Joker falls below 50% HP:
Unit Acquisition:
| |
| 第11話:源平討魔伝 Scenario 11: The Genji and Heike Clans | |
| Victory Condition: Defeat all enemies. Defeat Condition: 1. All allies defeated. 2. Taira no Kagekiyo & Tarosuke are defeated. Initial Deployment:
22 actions taken or all enemies defeated:
Enemy Units:
22 actions taken or all enemies defeated:
6 enemies remain or Yoshitsune or Benkei fall below 50% HP:
8 enemies remain:
Unit Acquisition:
| |
| 第12話:ゲゼルシャフト号、応答せよ Scenario 12: Gesellschaft, Respond | |
| Victory Condition: Defeat all enemies. Defeat Condition: All allies defeated. Initial Deployment:
2 enemies defeated:
Enemy Units:
2 enemies defeated:
3 enemies remain:
9 actions taken:
Unit Acquisition:
| |
| 第13話:毎度ありがとうございます Scenario 13: Thank You For Your Business | |
| Victory Condition: Defeat all enemies. Defeat Condition: Jin Kazama or Ryu are defeated. Initial Deployment:
Akuma acts twice or falls below 70% HP:
Enemy Units:
23 actions taken:
11 enemies remain:
Akuma acts twice or falls below 70% HP:
Unit Acquisition:
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| 第14話:鬼神と朧影 Scenario 14: The Demon God and the Hazy Shadow | |
| Victory Condition: 1. Defeat all enemies. 2. Any allied unit moves next to Soul Edge within 20 Turn Phases of Reiji Arisu & Xiaomu's arrival. 3. Defeat all enemies. Defeat Condition: 1. Heishirou Mitsurugi or Taki are defeated. 2. Heishirou Mitsurugi, Taki, or Reiji Arisu & Xiaomu are defeated. 20 Turn Phases pass after Reiji Arisu & Xiaomu's arrival. 3. Heishirou Mitsurugi, Taki, or Reiji Arisu & Xiaomu are defeated. Initial Deployment:
14 actions taken:
Enemy Units:
Any allied unit moves adjacent to Soul Edge:
8 enemies remain:
Unit Acquisition:
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