Super Robot Wars/A Portable/Pilot Skills

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Pilot Skills

     Japanese      Skill Description
εΊ•εŠ› Prevail As current HP decreases, Hit, Evasion, Armor, and Critical rate increase. The effect increases with the skill's level.
援護攻撃 Support Attack Can provide offensive support to an adjacent ally unit. Can be used as many times per turn as the Skill's level.
援護防徑 Support Defense Can provide defensive support to an adjacent ally unit. Can be used as many times per turn as the Skill's level.
カウンター Counter When triggered, the Unit attacks before the enemy. (Note: Due to a bug, this skill only works on characters who possess it innately.)
γ‚€γƒ³γƒ•γ‚‘γ‚€γƒˆ Infight Increases the unit's movement and melee weapons' power. The effect increases with the skill's level.
γ‚¬γƒ³γƒ•γ‚‘γ‚€γƒˆ Gunfight Increases ranged weapons' power and the range of every weapon (except MAP and 1-range). The effect increases with the skill's level.
εˆ‡γ‚Šζ‰•γ„ Parry When triggered, negates damage from physical weapons. The chance to trigger increases with the skill's level.
γ‚·γƒΌγƒ«γƒ‰ι˜²εΎ‘ Shield Defense Receive 60% less damage from the enemy's attack. The chance to trigger increases with the skill's level. Always triggers when you choose to "Defend".
οΌ³οΌ°ζΆˆθ²»γƒ€γ‚¦γƒ³ SP Use Down Reduces SP cost to 80% of the original value.
γƒ’γƒƒγƒˆοΌ†γ‚’γ‚¦γ‚§γ‚€ Hit & Away If the unit didn't move before attacking, it can move afterwards.
ι—˜δΊ‰εΏƒ Resolve Will increased by 5 at the start of each episode.
ニγƒ₯γƒΌγ‚Ώγ‚€γƒ— Newtype Increases Hit and Evasion rates. Increases the range of Psycommu weapons if level > 7.
εΌ·εŒ–δΊΊι–“ Cyber NT Increases Hit and Evasion rates. Increases the range of Psycommu weapons if level > 7.

Skill Items

     Japanese      Skill Part Description
οΌ³οΌ°οΌ‹ SP + Increases SP by (+5, +10, +15)*
ζ Όι—˜ε€€οΌ‹ Melee + Increases Melee by (+5, +10, +15)
ε°„ζ’ƒε€€οΌ‹ Range + Increases Range by (+5, +10, +15)
ε›žιΏε€€οΌ‹ Evasion + Increases Evasion by (+5, +10, +15)
ε‘½δΈ­ε€€οΌ‹ Hit + Increases Hit by (+5, +10, +15)
ι˜²εΎ‘ε€€οΌ‹ Defense + Increases Defense by (+5, +10, +15)
ζŠ€ι‡ε€€οΌ‹ Skill + Increases Skill by (+5, +10, +15)
γ‚€γƒ³γƒ•γ‚‘γ‚€γƒˆοΌ‹οΌ‘ Infight +1 Increases Infight level by 1 (maximum 9)
γ‚¬γƒ³γƒ•γ‚‘γ‚€γƒˆοΌ‹οΌ‘ Gunfight +1 Increases Gunfight level by 1 (maximum 9)
εΊ•εŠ›οΌ‹οΌ‘ Prevail +1 Increases Prevail level by 1 (maximum 9)
εˆ‡γ‚Šζ‰•γ„οΌ‹οΌ‘ Parry +1 Increases Parry level by 1 (maximum 9)
γ‚·γƒΌγƒ«γƒ‰ι˜²εΎ‘οΌ‹οΌ‘ Shield Defense +1 Increases Shield Defense level by 1 (maximum 9)
援護攻撃+1 Support Attack +1 Increase the number of support attacks by 1 (maximum 4)
ζ΄θ­·ι˜²εΎ‘οΌ‹οΌ‘ Support Defense +1 Increase the number of support defenses by 1 (maximum 4)
ι—˜δΊ‰εΏƒ Resolve Grants the Resolve skill
カウンター Counter Grants the Counter skill (note: due to a bug, it doesn't work)
γƒ’γƒƒγƒˆοΌ†γ‚’γ‚¦γ‚§γ‚€ Hit & Away Grants the Hit & Away skill
οΌ³οΌ°ζΆˆθ²»γƒ€γ‚¦γƒ³ SP Use Down Grants the SP Use Down skill*

*Can be used by sub-pilots.

Terrain Rankings

There are two types of terrain rankings: one for the unit and one for its weapons. The terrain rankings function the same but are upgraded separately from each other.

Unit terrain rankings are calculated by both the pilot and machine's terrain stat. Unit terrain ranking influences the hit and evade rates of a unit based on the terrain it is standing on.

Weapon terrain rankings affect the percentage of damage its attacks do.

Below are the percentage changes that occur based on the final terrain ranking.

  • S: 110%
  • A: 100%
  • B: 90%
  • C: 80%
  • D: 40%

The table is how terrain ranking is calculated.

An example of how the calculation works: Quattro has an A ranking in Space while the Sazabi has an S ranking in Space. The calculation will go A + S = S according to the table below.

+ D C B A S
D D D C C B
C D C C B B
B C C B B A
A C B B A S
S B B A S S

Prevail Calculations

Bonus to Accuracy and Evade Rates
Level 10% HP 20% HP 30% HP 40% HP 50% HP 60% HP 70% HP 80% HP 90% HP
1 5% β€” β€” β€” β€” β€” β€” β€” β€”
2 10% 5% β€” β€” β€” β€” β€” β€” β€”
3 15% 10% 5% β€” β€” β€” β€” β€” β€”
4 20% 15% 10% 5% β€” β€” β€” β€” β€”
5 25% 20% 15% 10% 5% β€” β€” β€” β€”
6 30% 25% 20% 15% 10% 5% β€” β€” β€”
7 35% 30% 25% 20% 15% 10% 5% β€” β€”
8 40% 35% 30% 25% 20% 15% 10% 5% β€”
9 45% 40% 35% 30% 25% 20% 15% 10% 5%


Bonus to Critical Hit Rate
Level 10% HP 20% HP 30% HP 40% HP 50% HP 60% HP 70% HP 80% HP 90% HP
1 8% β€” β€” β€” β€” β€” β€” β€” β€”
2 16% 8% β€” β€” β€” β€” β€” β€” β€”
3 24% 16% 8% β€” β€” β€” β€” β€” β€”
4 32% 24% 16% 8% β€” β€” β€” β€” β€”
5 40% 32% 24% 16% 8% β€” β€” β€” β€”
6 48% 40% 32% 15% 16% 8% β€” β€” β€”
7 56% 48% 40% 32% 24% 16% 8% β€” β€”
8 64% 56% 48% 40% 32% 24% 16% 8% β€”
9 72% 64% 56% 48% 40% 32% 24% 16% 8%


Bonus to Armor
Level 10% HP 20% HP 30% HP 40% HP 50% HP 60% HP 70% HP 80% HP 90% HP
1 10% β€” β€” β€” β€” β€” β€” β€” β€”
2 20% 10% β€” β€” β€” β€” β€” β€” β€”
3 30% 20% 10% β€” β€” β€” β€” β€” β€”
4 40% 30% 20% 10% β€” β€” β€” β€” β€”
5 50% 40% 30% 20% 10% β€” β€” β€” β€”
6 60% 50% 40% 30% 20% 10% β€” β€” β€”
7 70% 60% 50% 40% 30% 20% 10% β€” β€”
8 80% 70% 60% 50% 40% 30% 20% 10% β€”
9 90% 80% 70% 60% 50% 40% 30% 20% 10%