Super Robot Wars/A Portable/Pilot Skills
Pilot Skills
| Japanese | Skill | Description |
|---|---|---|
| εΊε | Prevail | As current HP decreases, Hit, Evasion, Armor, and Critical rate increase. The effect increases with the skill's level. |
| ζ΄θ·ζ»ζ | Support Attack | Can provide offensive support to an adjacent ally unit. Can be used as many times per turn as the Skill's level. |
| ζ΄θ·ι²εΎ‘ | Support Defense | Can provide defensive support to an adjacent ally unit. Can be used as many times per turn as the Skill's level. |
| γ«γ¦γ³γΏγΌ | Counter | When triggered, the Unit attacks before the enemy. (Note: Due to a bug, this skill only works on characters who possess it innately.) |
| γ€γ³γγ‘γ€γ | Infight | Increases the unit's movement and melee weapons' power. The effect increases with the skill's level. |
| γ¬γ³γγ‘γ€γ | Gunfight | Increases ranged weapons' power and the range of every weapon (except MAP and 1-range). The effect increases with the skill's level. |
| εγζγ | Parry | When triggered, negates damage from physical weapons. The chance to trigger increases with the skill's level. |
| γ·γΌγ«γι²εΎ‘ | Shield Defense | Receive 60% less damage from the enemy's attack. The chance to trigger increases with the skill's level. Always triggers when you choose to "Defend". |
| οΌ³οΌ°ζΆθ²»γγ¦γ³ | SP Use Down | Reduces SP cost to 80% of the original value. |
| γγγοΌγ’γ¦γ§γ€ | Hit & Away | If the unit didn't move before attacking, it can move afterwards. |
| ιδΊεΏ | Resolve | Will increased by 5 at the start of each episode. |
| γγ₯γΌγΏγ€γ | Newtype | Increases Hit and Evasion rates. Increases the range of Psycommu weapons if level > 7. |
| εΌ·εδΊΊι | Cyber NT | Increases Hit and Evasion rates. Increases the range of Psycommu weapons if level > 7. |
Skill Items
| Japanese | Skill Part | Description |
|---|---|---|
| οΌ³οΌ°οΌ | SP + | Increases SP by (+5, +10, +15)* |
| ζ Όιε€οΌ | Melee + | Increases Melee by (+5, +10, +15) |
| ε°ζε€οΌ | Range + | Increases Range by (+5, +10, +15) |
| ειΏε€οΌ | Evasion + | Increases Evasion by (+5, +10, +15) |
| ε½δΈε€οΌ | Hit + | Increases Hit by (+5, +10, +15) |
| ι²εΎ‘ε€οΌ | Defense + | Increases Defense by (+5, +10, +15) |
| ζιε€οΌ | Skill + | Increases Skill by (+5, +10, +15) |
| γ€γ³γγ‘γ€γοΌοΌ | Infight +1 | Increases Infight level by 1 (maximum 9) |
| γ¬γ³γγ‘γ€γοΌοΌ | Gunfight +1 | Increases Gunfight level by 1 (maximum 9) |
| εΊεοΌοΌ | Prevail +1 | Increases Prevail level by 1 (maximum 9) |
| εγζγοΌοΌ | Parry +1 | Increases Parry level by 1 (maximum 9) |
| γ·γΌγ«γι²εΎ‘οΌοΌ | Shield Defense +1 | Increases Shield Defense level by 1 (maximum 9) |
| ζ΄θ·ζ»ζοΌοΌ | Support Attack +1 | Increase the number of support attacks by 1 (maximum 4) |
| ζ΄θ·ι²εΎ‘οΌοΌ | Support Defense +1 | Increase the number of support defenses by 1 (maximum 4) |
| ιδΊεΏ | Resolve | Grants the Resolve skill |
| γ«γ¦γ³γΏγΌ | Counter | Grants the Counter skill (note: due to a bug, it doesn't work) |
| γγγοΌγ’γ¦γ§γ€ | Hit & Away | Grants the Hit & Away skill |
| οΌ³οΌ°ζΆθ²»γγ¦γ³ | SP Use Down | Grants the SP Use Down skill* |
*Can be used by sub-pilots.
Terrain Rankings
There are two types of terrain rankings: one for the unit and one for its weapons. The terrain rankings function the same but are upgraded separately from each other.
Unit terrain rankings are calculated by both the pilot and machine's terrain stat. Unit terrain ranking influences the hit and evade rates of a unit based on the terrain it is standing on.
Weapon terrain rankings affect the percentage of damage its attacks do.
Below are the percentage changes that occur based on the final terrain ranking.
- S: 110%
- A: 100%
- B: 90%
- C: 80%
- D: 40%
The table is how terrain ranking is calculated.
An example of how the calculation works: Quattro has an A ranking in Space while the Sazabi has an S ranking in Space. The calculation will go A + S = S according to the table below.
| + | D | C | B | A | S |
|---|---|---|---|---|---|
| D | D | D | C | C | B |
| C | D | C | C | B | B |
| B | C | C | B | B | A |
| A | C | B | B | A | S |
| S | B | B | A | S | S |
Prevail Calculations
| Bonus to Accuracy and Evade Rates | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
| 1 | 5% | β | β | β | β | β | β | β | β |
| 2 | 10% | 5% | β | β | β | β | β | β | β |
| 3 | 15% | 10% | 5% | β | β | β | β | β | β |
| 4 | 20% | 15% | 10% | 5% | β | β | β | β | β |
| 5 | 25% | 20% | 15% | 10% | 5% | β | β | β | β |
| 6 | 30% | 25% | 20% | 15% | 10% | 5% | β | β | β |
| 7 | 35% | 30% | 25% | 20% | 15% | 10% | 5% | β | β |
| 8 | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% | β |
| 9 | 45% | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% |
| Bonus to Critical Hit Rate | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
| 1 | 8% | β | β | β | β | β | β | β | β |
| 2 | 16% | 8% | β | β | β | β | β | β | β |
| 3 | 24% | 16% | 8% | β | β | β | β | β | β |
| 4 | 32% | 24% | 16% | 8% | β | β | β | β | β |
| 5 | 40% | 32% | 24% | 16% | 8% | β | β | β | β |
| 6 | 48% | 40% | 32% | 15% | 16% | 8% | β | β | β |
| 7 | 56% | 48% | 40% | 32% | 24% | 16% | 8% | β | β |
| 8 | 64% | 56% | 48% | 40% | 32% | 24% | 16% | 8% | β |
| 9 | 72% | 64% | 56% | 48% | 40% | 32% | 24% | 16% | 8% |
| Bonus to Armor | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
| 1 | 10% | β | β | β | β | β | β | β | β |
| 2 | 20% | 10% | β | β | β | β | β | β | β |
| 3 | 30% | 20% | 10% | β | β | β | β | β | β |
| 4 | 40% | 30% | 20% | 10% | β | β | β | β | β |
| 5 | 50% | 40% | 30% | 20% | 10% | β | β | β | β |
| 6 | 60% | 50% | 40% | 30% | 20% | 10% | β | β | β |
| 7 | 70% | 60% | 50% | 40% | 30% | 20% | 10% | β | β |
| 8 | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% | β |
| 9 | 90% | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% |
