Super Robot Wars/Alpha/Subsystems

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Attack and Damage Calculations

Accuracy

Final accuracy = (Attacker's base accuracy - defender's base evasion) x defender's size modifier x defender's terrain modifier x distance correction / 100 x attacker's terrain modifier + elevation bonus + spirit command modifiers (Focus or Confuse) + skill modifiers (Prevail or Guts)


Base accuracy = Pilot's accuracy (命中) + reaction (反応) + unit's mobility (運動性) + weapon accuracy (命中) + 100 + skill modifier (Newtype, Cyber Newtype or Telekinesis)

Base evasion = Pilot's evasion (回避) + reaction (反応) + unit's mobility (運動性) + skill modifier (Newtype, Cyber Newtype, Aura Battler or Telekinesis)

Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3

Elevation bonus = (Attacker's altitude - defender's altitude) x 5

Size Modifier

Size LL L M S SS
Modifier 1.4 1.2 1 0.8 0.1

Terrain Modifier

Terrain Rating A B C D -
Attacker's modifier 100% 85% 60% 30% 10%
Defender's modifier 50% 75% 100% 150% 200%

Skill Modifiers

Skill Level
1 2 3 4 5 6 7 8 9
Newtype - 5% 10% 15% 20% 25% 30% 30% 30%
Cyber Newtype - 3% 8% 13% 18% 23% 28% 28% 30%
Aura Battler - - 5% 10% 15% 20% 25% 30% 35%
Telekinesis - 5% 10% 15% 20% 25% 30% 35% 40%
Prevail 30% - - - - - - - -
Guts 50% - - - - - - - -


Damage

Final damage = (Base attack - Base defense) x weapon terrain modifier / 100 x distance correction / 100 x skill or ability modifiers (Mazin Power, Aggressive Beast)


Base attack = Weapon attack x pilot attack (格闘 (Melee) or 射撃 (Ranged)) / 100 x morale (気力) / 100

Base defense = Armour x morale (気力) / 100

Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3

Terrain Modifier

Terrain Rating A B C -
Damage modifier 100% 80% 60% 10%


Critical

Critical hit chance = (Attacker's skill - defender's skill (技量)) + weapon critical chance (クリティカル補正) + skill modifiers (Prevail, Guts)


Morale (気力)

Pilots will ordinarily deploy with 100 morale. After getting 50 kills, pilots will become aces and deploy with 105 morale. The following events will raise or lower it.

Event Morale
Shoot down an enemy +5
Ally shoots down an enemy +1
Attacked +1
Ally shot down Super strong nature +2
Strong nature +1


Normal nature +0
Weak nature -1
Enter a battleship -10
Received a resupply -10


Repair Calculations

HP Recovered = 500 + (Repairing pilot's level x 60)


Pilot Attack Stat Growth

Making attacks will help to improve a pilot's stats. Every 20 points earned by melee or ranged attacks will improve the melee (格闘) or ranged (射撃) stat by one respectively.

Action Points
Hit an enemy with a single-target attack +1
Hit an enemy with a MAP weapon +0
Shoot down an enemy with a single-target attack +5
Shoot down an enemy with a MAP weapon +1


Evangelion Pilot Syncho Rating