Super Robot Wars/Alpha/Subsystems
Attack and Damage Calculations
Accuracy
Final accuracy = (Attacker's base accuracy - defender's base evasion) x defender's size modifier x defender's terrain modifier x distance correction / 100 x attacker's terrain modifier + elevation bonus + spirit command modifiers (Focus or Confuse) + skill modifiers (Prevail or Guts)
Base accuracy = Pilot's accuracy (命中) + reaction (反応) + unit's mobility (運動性) + weapon accuracy (命中) + 100 + skill modifier (Newtype, Cyber Newtype or Telekinesis)
Base evasion = Pilot's evasion (回避) + reaction (反応) + unit's mobility (運動性) + skill modifier (Newtype, Cyber Newtype, Aura Battler or Telekinesis)
Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3
Elevation bonus = (Attacker's altitude - defender's altitude) x 5
Size Modifier
Size | LL | L | M | S | SS |
---|---|---|---|---|---|
Modifier | 1.4 | 1.2 | 1 | 0.8 | 0.1 |
Terrain Modifier
Terrain Rating | A | B | C | D | - |
---|---|---|---|---|---|
Attacker's modifier | 100% | 85% | 60% | 30% | 10% |
Defender's modifier | 50% | 75% | 100% | 150% | 200% |
Skill Modifiers
Skill | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Newtype | - | 5% | 10% | 15% | 20% | 25% | 30% | 30% | 30% |
Cyber Newtype | - | 3% | 8% | 13% | 18% | 23% | 28% | 28% | 30% |
Aura Battler | - | - | 5% | 10% | 15% | 20% | 25% | 30% | 35% |
Telekinesis | - | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
Prevail | 30% | - | - | - | - | - | - | - | - |
Guts | 50% | - | - | - | - | - | - | - | - |
Damage
Final damage = (Base attack - Base defense) x weapon terrain modifier / 100 x distance correction / 100 x skill or ability modifiers (Mazin Power, Aggressive Beast)
Base attack = Weapon attack x pilot attack (格闘 (Melee) or 射撃 (Ranged)) / 100 x morale (気力) / 100
Base defense = Armour x morale (気力) / 100
Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3
Terrain Modifier
Terrain Rating | A | B | C | - |
---|---|---|---|---|
Damage modifier | 100% | 80% | 60% | 10% |
Critical
Critical hit chance = (Attacker's skill - defender's skill (技量)) + weapon critical chance (クリティカル補正) + skill modifiers (Prevail, Guts)
Morale (気力)
Pilots will ordinarily deploy with 100 morale. After getting 50 kills, pilots will become aces and deploy with 105 morale. The following events will raise or lower it.
Event | Morale | |
---|---|---|
Shoot down an enemy | +5 | |
Ally shoots down an enemy | +1 | |
Attacked | +1 | |
Ally shot down | Super strong nature | +2 |
Strong nature | +1
| |
Normal nature | +0 | |
Weak nature | -1 | |
Enter a battleship | -10 | |
Received a resupply | -10 |
Repair Calculations
HP Recovered = 500 + (Repairing pilot's level x 60)
Pilot Attack Stat Growth
Making attacks will help to improve a pilot's stats. Every 20 points earned by melee or ranged attacks will improve the melee (格闘) or ranged (射撃) stat by one respectively.
Action | Points |
---|---|
Hit an enemy with a single-target attack | +1 |
Hit an enemy with a MAP weapon | +0 |
Shoot down an enemy with a single-target attack | +5 |
Shoot down an enemy with a MAP weapon | +1 |