Super Robot Wars/Alpha 3/Mech Abilities

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Abilities that cost EN when activated only deduct the cost once per combat. You do not pay 40 EN for protecting the whole squad from an ALL weapon.

When passive abilities activate, their text will turn green.

Mech Abilities

English Japanese Description
I Field Iフィールド Reduces damage from Beams by 850, and by 450 for squadmates. Costs 10 EN.
I Field Delta Iフィールド△ Reduces damage from Beams by 1000, and by 500 for squadmates. Costs 10 EN. Activates at 110 Will.
Beam Coat ビームコート Reduces damage from Beams by 700. Does not affect squadmates. Costs 5 EN.
AB Field ABフィールド Reduces damage from Beams by 900. Does not affect squadmates. Costs 10 EN. Activates at 110 Will.
Phase Shift Armor PS装甲 Reduces non-beam damage by 2000. Does not affect squadmates. Costs 10 EN.
Ide Barrier イデバリア Reduces damage by 1000, and by 500 for squadmates. Costs 10 EN. Activates under 'certain conditions'. (IDE Level 2/30% HP)
Inertial Canceler イナーシャルキャンセルー Nullifies damage below 1500, and below 750 for allies in the same squad. Activates at 110 Will and costs 5 EN.
Pinpoint Barrier ピンポイントバリア Nullifies damage below 1000. Does not affect squadmates. Activates at 110 Will. Costs 10 EN.
Nesser Barrier ネッサーバリア Nullifies damage below 1300. Activates at 100 Will. Costs 5 EN.
Telekenesis Field 念動フィールド Nullifies damage below 1300. Activates at 110 Will. Requires Telekinesis L1. Costs 5 EN.
AT Field ATフィールド Nullifies damage below 3000, and below 1500 for squadmates. Effect increases at 51% Synchro Rate and above. Activates at 100 Will.
Protect Shade プロテクトシェード Nullifies damage below 1600, and below 800 for squadmates. Activates at 100 Will. Costs 5 EN.
Protect Wall プロテクトウォール Nullifies damage below 1800, and below 900 for squadmates. Activates at 100 Will. Costs 5 EN.
Laminate Armor ラミネート装甲 Nullifies damage from Beams below 2500. Costs 10 EN.
Protect Shade (Genesic) プロテクトシェード Nullifies damage below 2000, and below 1000 for squadmates. Activates at 100 Will. Costs 5 EN.
Generating Armor ジェネレイティングアーマー Nullifies damage below 2000. Does not affect squadmates. Costs 5 EN.
Genesic Armor ジェネシックアーマー Reduces damage by 1000. Does not affect squadmates. Costs 10 EN.
Deflect Field ディフレクトフィールド Reduces damage by 1500 for the entire squad.
Protodevilin プロトデビルン Reduces non-Song damage by 50%. Activates at 100 Will. Cannot be negated by the "Pierce" spirit.
Jamming Device ジャミング機能 Adds +10% to the final Hit/Evade rate of the entire squad.
Afterimage 分身 50% chance to evade attacks. This chance is checked indepenently from hit rate. Activates at 130 Will.
HP Regen (S~L) HP回復 (小~大) Recovers 10/20/30% of Max HP at the start of the unit's phase.
EN Regen (S~L) EN回復 (小~大) Recovers 10/20/30% of Max EN at the start of the unit's phase.
S2 Engine S2機関 Recovers 50% of Max EN at the start of the unit's phase.
Mazin Power マジンパワー When at or above 130 Will, final damage dealt is increased by 1.25x.
System LIOH システムLIOH When at or above 130 Will, increases pilot's Melee, Accuracy and Evasion stats by 10.
Zero System ゼロシステム When at or above 140 Will, increases pilot's Accuracy and Evasion stats by 20, and Melee, Ranged, Skill, and Defense stats by 10.
Transform 変形 Change into an alternate form.
(Single) Separate (単)分藤 Change form by either being shot down or manually separating. However, this can only be done once per map.
Combine / Separate 合体・分藤 Merge multiple units into one, or split them into multiple units. These units must be in the same squad.
Mutron Open ムートロン開放 When at or above 140 Will, Raideen's abilities are enhanced (Arm+200/Mob+10/Mov+2) and allows it to use its sealed weapons. (God Voice/MAPW)
Berserk 暴走 If unit is destroyed, it comes back as a neutral unit that attacks friend and foe.
Shield Equipped 盾装備 When using the "Defend" command, damage taken is reduced by 60% instead of 40%. Required to activate the "Shield Defense" skill.
Sword Equipped 剣装備 If the pilot has the "Parry" skill, the unit has a chance to nullify physical/solid attacks. The chance is modified by comparing the attacker and defender's Skill stats.
Repair Device 修理装置 Restore a single squad's HP, either in your squad or an adjacent squad. Also, recover 10% of your squad's Max HP at the start of the squad's phase.
Resupply Device 補給装置 Restore a single squad's EN and Ammo, either in your squad or an adjacent squad. Cannot be used post-movement. Also, recover 10% of your squad's Max EN at the start of the squad's phase.

Enemy Only

English Japanese Description
Energy Deflection Armor エネルギー偏向装甲 Reduces damage from Beams by 2500, and by 2000 for squadmates. Costs 10 EN.
Trans Phase Armor TP装甲 Reduces non-beam damage by 3000. Does not affect squadmates. Costs 10 EN.
Super Telekenesis Field 超念動フィールド Nullifies damage below 2000. Does not affect squadmates. Requires Telekinesis L5. Costs 20 EN.
AT Field (Strong) ATフィールド (強) Nullifies damage below 4000, and below 2500 for squadmates. Activates at 100 Will.