Super Robot Wars/J/Spirit Commands

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ๅตๅฏŸ
Scan
ๅŠ ้€Ÿ
Accel
็›ดๆ’ƒ
Break (Direct Attack)
ไธๅฑˆ
Wall (Invincible)
็‹™ๆ’ƒ
Snipe
็ชๆ’ƒ
Assault (Rush Attack)
้‰„ๅฃ
Guard (Iron Wall)
ๅŠชๅŠ›
Gain (Great Effort)
ๅฟœๆด
Cheer
ๅนธ้‹
Luck
็ฅ็ฆ
Bless
ๆ นๆ€ง
Vigor
ใƒ‰ๆ นๆ€ง
Guts
ไฟก้ ผ
Trust
ๅ‹ๆƒ…
Faith
็Œฎ่บซ
Aid (Devote)
่ฃœ็ตฆ
Renew (Resupply)
ใฒใ‚‰ใ‚ใ
Alert (Flash)
้›†ไธญ
Focus
ๅฟ…ไธญ
Strike (Sure Hit)
ใ‹ใไนฑ
Daunt (Disturbance)
่„ฑๅŠ›
Tire
ๆฐ—ๅˆ
Spirit (Charge)
ๆฟ€ๅŠฑ
Rouse (Rally)
้—˜ๅฟ—
Fury(Fighting Spirt)
็†ฑ่ก€
Valor (Hot Blood)
้ญ‚
Soul
่ฆš้†’
Zeal
ๅ†ๅ‹•
Enable (Move Again)
ๆ„›
Love

็ฒพ็ฅž/Spirit List

Spirit Translation Cost Effect
ๅตๅฏŸ(ใฆใ„ใ•ใค) Scan 5 Makes targeted enemy's status available if previously not known, and decreases the enemy's evasion by 10% for 1 turn
ๅŠ ้€Ÿ(ใ‹ใใ) Accel 5 Increases Movement by 3; not moving keeps the effect
็›ดๆ’ƒ(ใกใ‚‡ใใ’ใ) Break (Direct Attack) 20 For one attack, nullifies an enemy's defensive abilities/defensive support (excluding After Image and similar evasion abilities)
ไธๅฑˆ(ใตใใค) Wall (Invincible) 15 Damage taken reduced to 10 the next time the user is hit
็‹™ๆ’ƒ(ใใ’ใ) Snipe 20 Increases all weapons' range by 2 (except Map and Range-1 attacks) for 1 turn
็ชๆ’ƒ(ใจใคใ’ใ) Assault (Rush Attack) 25 Allows all weapons, except Map, to be used after moving for 1 turn
้‰„ๅฃ(ใฆใฃใบใ) Guard (Iron Wall) 30 Reduces damage taken to 1/4 for 1 turn
ๅŠชๅŠ›(ใฉใ‚Šใ‚‡ใ) Gain (Great Effort) 20 Doubles the EXP earned in the next battle
ๅฟœๆด(ใŠใ†ใˆใ‚“) Cheer 25 Doubles the EXP earned by an ally next battle
ๅนธ้‹(ใ“ใ†ใ†ใ‚“) Luck 40 Doubles the money earned in the next battle (wasted if nothing is shot down)
็ฅ็ฆ(ใ—ใ‚…ใใตใ) Bless 45 Doubles an ally's money earned in the next battle (wasted if nothing is shot down)
ๆ นๆ€ง(ใ“ใ‚“ใ˜ใ‚‡ใ†) Vigor 20 Replenishes HP by 30% of max value
ใƒ‰ๆ นๆ€ง(ใฉใ“ใ‚“ใ˜ใ‚‡ใ†) Guts 40 Fully replenishes HP
ไฟก้ ผ(ใ—ใ‚“ใ‚‰ใ„) Trust 30 Replenishes an ally's HP by 2000
ๅ‹ๆƒ…(ใ‚†ใ†ใ˜ใ‚‡ใ†) Faith 50 Fully replenishes an ally's HP
็Œฎ่บซ(ใ‘ใ‚“ใ—ใ‚“) Aid (Devote) 30 Replenishes an ally's SP by 10
่ฃœ็ตฆ(ใปใใ‚…ใ†) Renew (Resupply) 70 Fully replenishes an ally's ammo/EN (no Will penalty)
ใฒใ‚‰ใ‚ใ Alert (Flash) 10 Evades one enemy attack against the user; ignores Strike
้›†ไธญ(ใ—ใ‚…ใ†ใกใ‚…ใ†) Focus 15 Raises Hit/Evate rates by 30% for 1 turn
ๅฟ…ไธญ(ใฒใฃใกใ‚…ใ†) Strike (Sure Hit) 20 Raises Hit rate to 100% for 1 turn; negates After Image and similar evasion abilities
ใ‹ใไนฑ(ใ‚‰ใ‚“) Daunt (Disturbance) 50 Reduces all enemy hit rates by half for 1 turn
่„ฑๅŠ›(ใ ใคใ‚Šใ‚‡ใ) Tire 40 Reduces targeted enemy's Will by 10
ๆฐ—ๅˆ(ใใ‚ใ„) Spirit (Charge) 40 Increases Will by 10
ๆฟ€ๅŠฑ(ใ’ใใ‚Œใ„) Rouse (Rally) 70 Increases the Will of all adjacent allies by 10
้—˜ๅฟ—(ใจใ†ใ—) Fury (Fighting Spirt) 25 Always deal critical hits for one turn
็†ฑ่ก€(ใญใฃใ‘ใค) Valor (Hot Blood) 40 2ร— damage dealt on the next attack, does not stack with ้ญ‚/Soul and cannot critical
้ญ‚(ใŸใพใ—ใ„) Soul 60 2.5ร— damage dealt on the next attack, does not stack with ็†ฑ่ก€/Valor and cannot critical
่ฆš้†’(ใ‹ใใ›ใ„) Zeal 50 Allows 1 extra action; only 1 instance can be active at a time
ๅ†ๅ‹•(ใ•ใ„ใฉใ†) Enable (Move Again) 90 Allows an ally that has already acted to act again
ๆ„›(ใ‚ใ„) Love 90 Accel, Strike, Alert, Valor, Spirit, Gain, and Luck